Welcome to our third Daggerheart Drop!
Today we’re featuring the Glass Snake, an adversary from the current 1.3 Daggerheart manuscript, along with a weapon: the Devouring Dagger. This Daggerheart Drop brings you additional lore for each as well as gorgeous new art by our Senior Concept Artist, Shaun Ellis.
Daggerheart 1.3 brought a lot of changes and balancing to adversaries and health, so there’s no better time to take these for a spin!
More on the Glass Snake lore in Daggerheart:
- Rumored to be the creation of a legendary artisan-mage, Glass Snakes are a beautiful sight to behold, though they may be a viewer’s last. Legend claims that the glassmith breathed magical life into a sculpture of two intertwined serpents, only to be torn to shreds in their embrace. Free of their creator, the pair ventured into the mountains to birth a line of fearsome reptiles that consume all who venture near.
- The snake’s diet, which includes any beast the creature can swallow, is clearly visible through its translucent scales during the digestion process. The color and faceting of a Glass Snake’s hardened skin is affected by the mineral composition of the land upon which it travels, and no two of these reptiles will look exactly alike. While some are uniquely adept at camouflage due to their translucent scales, others have vibrant colors that are reminiscent of stained glass. Unlike their smaller and fleshier brethren, this serpent sheds its scales in pieces instead of abandoning entire layers of skin. The rapid, writhing motion– accompanied by a shower of glass–has inspired a popular fighting maneuver called the ‘Spinning Serpent.’
In 1.3 we also introduced the concept of environments, which provides optional stat blocks that grant narrative and mechanical features to areas your adventurers may find themselves. The Glass Snake makes its home in the Mountain Pass and Abandoned Grove environments, which can be found in Chapter 4 of the 1.3 Manuscript and the Playtest Compendium on Demiplane.
Take your adventurers through the Abandoned Grove, where after finding a Devouring Dagger they may take on a Glass Snake! See how well they hold up against the Glass Snake’s Armor-Shredding Shards, or how they handle the Abandoned Grove’s intimidating feature: You Are Not Welcome Here.
Then don’t forget to come back and tell us how it went by filling out the surveys—that goes for both GMs and players! Did your faerie Seraph handle the Glass Snake without breaking a sweat? Was the environment stat block a help and inspiration or did you find it tough to use? Did the Devouring Dagger consume your featured adversary too quickly? Let us know by going to the surveys!