Frequently Asked Questions
General
What is Daggerheart?
Daggerheart is a fantasy tabletop roleplaying game of brave heroics and vibrant worlds that are built together with your gaming group. Create a shared story with your adventuring party, and shape your world through rich, narrative-focused long-term campaign play.
When it’s time for the game mechanics to control fate, players roll one HOPE die and one FEAR die (both 12-sided dice), which will ultimately impact the outcome for your characters. This duality between the forces of hope and fear on every hero drives the unique character-focused narratives in Daggerheart.
In addition to dice, Daggerheart’s card system makes it easy to get started and satisfying to grow your abilities by bringing your characters’ background and capabilities to your fingertips. Ancestry and Community cards describe where you come from and how your experience shapes your customs and values. Meanwhile, your Subclass and Domain cards grant your character plenty of tantalizing abilities to choose from as your character evolves. Craft your unique character through the cards you choose and the story you tell, and become the hero you want to be!
I’m brand new to roleplaying games. Can I play Daggerheart?
Absolutely! Daggerheart was specifically designed to be easy to pick up for anybody, regardless of your experience level with tabletop games. You can build your characters and world together as a group, which also makes things a little less intimidating for first-timers!
How many players is Daggerheart designed for?
3-6 players total—that’s 2-5 players plus a game master.
Who is in the Daggerheart credits?
LEAD GAME DESIGNER: Spenser Starke
ADDITIONAL GAME DESIGNERS: Carlos Cisco, Rowan Hall, John Harper, Matthew Mercer, Alex Uboldi, Michael Underwood
ADDITIONAL WRITING: Layla Adelman, Meg Baker, Banana Chan, Rue Dickey, Felix Isaacs, Erin Roberts, Rogan Shannon, Eugenio Vargas
DEVELOPMENTAL EDITOR: Laura Hirsbrunner
ADDITIONAL EDITORS: Amber Litke, Sadie Lowry, Sebastian Yūe
ARCHIVISTS: Dani Gage, Lexi McQueen
SENIOR RPG PRODUCER: Elise Rezendes
JUNIOR GAMES PRODUCERS: Madigan Hunt, Alex Teplitz
ADDITIONAL PRODUCTION: Alex Uboldi
ART DIRECTOR: Anthony Jones
ASSOCIATE ART DIRECTOR: Leesha Hannigan
PLAYTEST PROGRAM COORDINATOR: Brieger Creative
LEAD GRAPHIC DESIGN: Matt Paquette & Co.
ADDITIONAL GRAPHIC DESIGN: John Harper, Vee Hendro
CONSULTANTS: Tom Bloom, Daniel Delgado, Rue Dickey, Marty Elmer, Hank Finnin, Rob Herbert, James Mendez Hodes, David Lezzi, Pamela P. Punzalan, Erin Roberts, Rogan Shannon, Christine Sandquist, Mark Thompson, Chris Willett
LEAD CONCEPT ARTIST: Shaun Ellis
CARTOGRAPHER: Marco Bernardini
ARTISTS: Juan Salvador Almencion, Mike Azevedo, Zoe Badini, Paul Scott Canavan, Edgar Cardona, Kristina Carroll, Stephanie Cost, Daarken, Nikki Dawes, Benjamin Ee, Geoffrey Ernault, Bear Frymire, Laura Galli, Arturo Gutiérrez González, Leesha Hannigan, Rick Hefner, Suzanne Helmigh, Hendry Iwanaga, Anthony Jones, Samantha Joanne Key, Priscilla Kim, Samantha Kung, Linda Lithén, Samantha B. Lucas, Dominik Mayer, Y. Mazur, Julia Metzger, Maxime Minard, Reiko Murakami, Jess Nguyen, Irina Nordsol, Tamara Osborn, Mike Pape, Simon Pape, Jen Pattison, Marzena Piwowar, Rafater, Andreas Rocha, Ilya Royz, Ernanda Souza, Jenny Tan, Mateusz Wilma.
Darrington Press Team
HEAD OF DARRINGTON PRESS:
Ivan Van Norman
CREATIVE DIRECTOR:
Travis Willingham
CHIEF OPERATING OFFICER:
Ed Lopez
FINANCIAL COORDINATOR:
Sarah Marie Campbell
SENIOR VICE PRESIDENT – MARKETING:
Rachel Romero
SENIOR MARKETING MANAGER:
Darcy Ross
PRODUCT MARKETING MANAGER:
Gary Thomas
SENIOR GAME DESIGNER:
Spenser Starke
GAME DESIGNER:
Rowan Hall
SENIOR RPG PRODUCER:
Elise Rezendes
SENIOR GAMES PRODUCER:
Alex Uboldi
DIRECTOR OF RETAIL PARTNERSHIP:
Katie Lowther
PROCUREMENT DIRECTOR:
Ally De Simone
COMMUNITY MANAGER:
Alex Hill
CRITICAL ROLE EMPLOYEES:
Spencer Aitken, Efrain Alvarez, Sauol Ambriz, Brittney Austin, Leo Baltierrez, Taylor Burke, Diana Jeanne Calalo, Dani Carr, Niki Chi, Adrienne Cho, Shikina Collins, Ally De Simone, Jared Deiro, Shaunette DeTie, Nadia Dilbert, Steve Failows, Maria Flores, Christian Fox, Lana Gotlinskaya, Kyle Hafkey, Bryn Hubbard, Maxwell James, Christopher Jansen, Megan Karnish, Jade Kirk, Annie Krueger, Will Lamborn, Tal Levitas, Chris Lott, Jonathan Lott, Sam Maggs, Britton McGrath, Ashley Middlebrook, Aaron Monroy, Khoa Nguyen, Eddie Ochoa, Chyanne Owen, Elia Palacios, Leo Rassool, Jerry Rivas, Max Schapiro, Eli Schiff, Vinnie Singh, Gustin Smith, Dylan Steppeler, Jordyn Torrence, Ben van der Fluit, Jen Veloso, Brittany Walloch, Kirby Winslow, Justin Wong, Nicole Yonan
This is a game built by a diverse team of various ethnicities, genders, faiths, sexualities, and identities.
Credits will continue to be updated throughout the development of the project.
PRE-ORDER
Where can I pre-order Daggerheart?
Please visit Daggerheart.com on either computer or mobile and click the “Pre-Order Now!” button at the top of your screen. From there, please fill out your billing information to complete the rest of the Pre-Order process.
How do I use my Beacon Member discount to pre-order Daggerheart?
At checkout, apply code BEACONHEART to receive 10% off your copy or copies of both the Daggerheart Core Set and Limited Edition. If you want to become a Beacon member to receive this discount, sign up here and within 24 hours the coupon should function for you. If you encounter any issues, please contact Customer Service via form submission here.
How many copies of Daggerheart can I pre-order?
The Daggerheart Limited Edition Core Set pre-order is a limited item, and therefore we are limiting each individual order to three (3) copies of the Daggerheart Limited Edition via pre-order each. For the Daggerheart Core Set, the limit does not exist.
Where can I check the status of my Daggerheart pre-order?
To look up your original pre-order information, you can either:
- Check the order confirmation email that was sent to this email back when you placed your order
- The email subject line is “Order #[your order number] confirmed”
- Check your order history in the appropriate Critical Role store:
- Go to the Critical Store corresponding to the region you chose when you pre-ordered from Daggerheart.com: US, UK, EU, Canada, Australia
- Log in using the email that this message was sent to
- Click on the user icon to go to your account page
- Click on the order number that corresponds to your Daggerheart pre-order
When will I receive my Daggerheart pre-order?
Daggerheart will ship in Spring 2025. A confirmed release date has not yet been announced.
What comes included with my Daggerheart pre-order?
A Daggerheart Core Set pre-order includes a nearly 300 page lavishly illustrated hardcover rulebook and a box of 279 beautifully-illustrated cards that clasps securely clasps with a magnet. A Daggerheart Limited Edition Core Set includes the above, as well as a keepsake box with unique cover artwork, a gorgeous GM screen, a rip pad of character sheets, a set of 9 dice made just for Daggerheart, and a set of 102 acrylic crystal tokens. Both versions also include a downloadable PDF version available at full release.
I have a question about my Daggerheart pre-order. Who can I ask?
Please contact our Shop Customer Service department via form submission here.
Art
Who contributed the artwork for Daggerheart?
LEAD CONCEPT ARTIST: Shaun Ellis
CARTOGRAPHER: Marco Bernardini
ARTISTS: Juan Salvador Almencion, Mike Azevedo, Zoe Badini, Paul Scott Canavan, Edgar Cardona, Kristina Carroll, Stephanie Cost, Daarken, Nikki Dawes, Benjamin Ee, Geoffrey Ernault, Bear Frymire, Laura Galli, Arturo Gutiérrez González, Leesha Hannigan, Rick Hefner, Suzanne Helmigh, Hendry Iwanaga, Anthony Jones, Samantha Joanne Key, Priscilla Kim, Samantha Kung, Linda Lithén, Samantha B. Lucas, Dominik Mayer, Y. Mazur, Julia Metzger, Maxime Minard, Reiko Murakami, Jess Nguyen, Irina Nordsol, Tamara Osborn, Mike Pape, Simon Pape, Jen Pattison, Marzena Piwowar, Rafater, Andreas Rocha, Ilya Royz, Ernanda Souza, Jenny Tan, Mateusz Wilma.
Is this art final?
Some pieces are placeholders, others are closer to finalization, and some are just not done cooking quite yet. The Domain Cards all share one image per domain, and all subclass cards within a class currently have the same art. There will be more art in the final release!
Have you or will you ever use AI art on Daggerheart?
No. Use of AI art is strictly prohibited by Darrington Press and Critical Role.
Community
Is the Daggerheart Beta still Open?
No. We deeply appreciate all the time, love, and feedback our wonderful community has put into playtesting Daggerheart, and 1.5 is our final Beta version of the game. We are no longer accepting Open Beta survey feedback. You are welcome to continue to play the Beta version of Daggerheart for as long as you like!
Can I livestream my adventure using Daggerheart’s Beta Playtest materials?
Yes! Per our Community Gaming License, you can Livestream and Podcast CGL-compliant content for the game as long as you credit back to www.daggerheart.com! We only ask that you make it clear that your project is using the Daggerheart Beta Playtest materials, as the game’s mechanics will likely change before the Spring 2025 product, and we don’t want confusion when the final game comes out.
As a reminder, to ensure you comply with the CGL, here is an example of the attribution and copyright you should display or read in its entirety on your stream before or after the stream (don’t worry, it doesn’t have to be up the entire time).
This product was created using the Darrington Press Community Gaming License. The Daggerheart Beta Materials are owned and copyrighted by Darrington Press, LLC. All rights reserved.
This product is based on the following Public Game Content created and owned by Darrington Press:
Daggerheart Beta Materials, Darrington Press, LLC, 2024, available at www.daggerheart.com
If you are using Adaptive Content (your own homebrew, settings, etc), also include:
This product is Adaptive from or based on content created and owned by Darrington Press. Daggerheart Beta Materials, Darrington Press, LLC, 2024, available at www.daggerheart.com.
I want to play online with my gaming group. What’s the best way to do that?
We are excited to announce more about our digital partners closer to the game release!
Where can I find the content policy for Critical Role and Darrington Press?
Can I publish and monetize content for Daggerheart based on the Beta Playtest materials?
No. Since the game is still in active development, any homebrew materials that would be created from the open beta materials are likely to get out of date before release. We are so excited to provide this framework for our community to build their own Daggerheart materials, but we don’t want to encourage monetization of materials that are in active development. We do however, invite and encourage other developers interested in Daggerheart to go along this journey with us!
Still have Questions? Email us playtest@critrole.com