System Reference Document

Daggerheart System Reference Document v1.0

Pick up and create your own homebrew content, streams, videos, adventures, supplements, and more with this system’s freely available rules!

The Daggerheart System Reference Document is a comprehensive guide outlining the rules, mechanics, lore, and content for use under the Darrington Press Community Gaming License (DPCGL)This license allows creators, publishers, and fans to develop and share their own Daggerheart Compatible content and provides the foundational rules permitted for third-party use.

The below document includes core mechanics, character creation, die systems, and other essential gameplay elements for use under the Community Gaming License, ensuring compatibility with the official Daggerheart experience while empowering the community to expand upon the game and truly make it their own!

Updates from June 27th, 2025:

Page 2: Fixed hyperlinks in TOC and navigational bookmarks.

Page 2: Removed “Starting a Campaign,” “Session Zero,” and “Setting Creation” from Table of Contents.

Corrected page numbers of Table of Contents

Page 4: Replaced the first sentence with “A character’s ancestry reflects their lineage, impacting their physicality and granting them two unique ancestry features.”

Page 5: Under “Create Your Experiences,” we have added clarification: “When your PC makes a move, they can spend a Hope to add a relevant Experience’s modifier to an action or reaction roll”

Page 9: Bolded “Spend 3 Hope,” “d6,” and “d8.”

Page 10: Domain icons moved to proper place on page 7.

Bolded “Spend 3 Hope.”

Page 11: Bolded “1d10,” “mark a Stress,” “1d8,” “d6,” and “mark a Stress.”

Page 12: Fixed formatting of Pack Predator header

Page 13: Fixed formatting of Powerful Beast header

Page 13: Typo – Striking Serpent does “direct physical damage.”

Page 14: Fixed formatting for Aquatic Predator header

Page 14: Typo – added the “phy” damage type to Legendary Hybrid.

Page 15: Fixed formatting for Mythic Beast header

Page 20: Syndicate Rogue Background question, typo correction. “Who from your past is still chasing you?”

Page 27: Removed bolding from “humanoid.”

Page 43: Under “When you choose to increase your Experiences” we have added the clarification: “Choose two Experiences on your character sheet and gain a permanent +1 bonus to both.”

Page 44: Removed “of the same burden” from “You can swap an Inventory Weapon with an Active Weapon at no cost during a rest or moment of calm; otherwise, you must mark a Stress to do so.”

Page 45: Correction – Glowing Rings have been adjusted. The damage has been changed to: Tier 1 – d10+2.

Page 45, 46, 48, 50: Correction – The Spear has been adjusted. It does not have “Cumbersome” as a feature and the damage has been changed to: Tier 1 – d8+3, Tier 2 – d8+6, Tier 3 – d8+9, Tier 4 – d8+12.

Page 45, 46, 48, 50: Correction – The Longsword has been adjusted. The damage has been changed to: Tier 1 – d10+3, Tier 2 – d10+6, Tier 3 – d10+9, Tier 4 – d10+12.

Page 49: Tier 3 Magic Weapons table added.

Page 53: Mechanical – Buckler feature “Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Slots against the attack.”

Page 62: Mechanical – Sweet Moss: “You can consume this moss during a rest to clear 1d10 HP or 1d10 Stress.”

Page 71: Descriptive text added under “Description” and “Motives & Tactics.”

Page 72: Spelling/Grammar – “When another adversary within Very Close range of this adversary”

Page 74: Stages of Fallen Warlord now in their proper bullets. Stages of Volcanic Dragon are now in their proper bullets.

Page 83: Added missing Weaponmaster (Tier 1) stat block

Page 89: Typo – In the Secret-Keeper, the Summoning Ritual text now says “tick down.”

Page 94: Added missing Stag Knight (Tier 3) stat block

Page 100: Added description under “Name.”

Page 103: Spelling/Grammar – “Restrained lasts until they’re freed…”

Page 108: Spelling/Grammar – fixed spelling of “Targets” under Choking Ash reaction.

Page 110: Spelling/Grammar – “What does it feel like to have this power taken from you?”

Page 123 Splintering Strike (Bone Level 9): Clarity – Ability text now reads: “Spend a Hope and make an attack against all adversaries within your weapon’s range. Once per long rest, on a success against any targets, roll your weapon’s damage and distribute that damage however you wish between the targets you succeeded against. Before you deal damage to each target, roll an additional damage die and add its result to the damage you deal to them.”

Page 125 & Book of Grynn (Codex Level 4): Typo – “Arcane Deflection: Once per long rest, spend a Hope to negate the damage of an attack targeting you or an ally within Very Close range.”

Page 125 & Book of Grynn (Codex Level 4): Clarity – “Wall of Flame: Make a Spellcast Roll (15). On a success, create a temporary wall of magical flame between two points within Far range. All creatures in its path must choose a side to be on, and anything that subsequently passes through the wall takes 4d10+3 magic damage.”

Scroll to Top